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Very simple, you do all the hard work. I just help you along. The art is for me to give pieces to you, make you believe you took those pieces because you're smarter and I'm dumber. Every game and con there is always a opponent and there is always a victim.
Very simple, you do all the hard work. I just help you along. The art is for me to give pieces to you, make you believe you took those pieces because you're smarter and I'm dumber. Every game and con there is always a opponent and there is always a victim.
More control the victim thinks he has, the less control he actually has. Gradually he will hang himself. While I, as the opponent just help him along.
The formula has infinite depth in its efficacy and application, but it is staggeringly simple and completely consistent.
Rule one of any game or con.....you can only get smarter by playing a smarter opponent.
Rule one of any game or con.....you can only get smarter by playing a smarter opponent.
Rule number two...the more sophisticated the game, the more sophisticated the opponent. If the opponent is very good, he will place his victim inside an enviroment he can control. The bigger the enviroment, the easier the control.
He'll toss the dog a bone...find their weakness, give 'em just a little of what they think they want. So the opponent simply distracts their victim by getting them consumed with their own consumption.
You only get smarter by playing a snake. The bigger the trick and older the trick, the easier it is to pull. Based on two principles--they think it cant be that old, and they think it can't be that big for so many people to have fallen for it.
Eventually, when the opponent is challenged or questioned... it means the victims investment, and thus his intelligence, is questioned. No one can accept that. Not even to themselves. Checkmate.
You will always find a good opponent in the very last place you would ever look.
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