Jeff Dorman, CFA
Jeff Dorman, CFA

@jdorman81

31 Tweets 11 reads Dec 30, 2021
Arca has been very involved in the $AXS Ecosystem.
Recently, KPIs (Revenues, DAUs, overall activity) have slipped, largely due to very fixable problems related to $SLP. With $RON pricing soon, we believe Axie now has many levers to pull to right the ship.
A thread 👇
2/ The problem:
The net issuance of $SLP since the announcement of Katana on 11/3 (and inception of $RON incentivized pools) has been a detriment to the price of SLP.
10.9 bn net SLP minted since 11/3, which is 54% of total SLP mkt cap, with avg mint/burn ratio of 4.75
3/ Why this matters?
For better/worse, $SLP acts as the keystone species for the Axie ecosystem. When SLP is healthy -> Increased demand:
- to breed (burn SLP & generate revenue)
- to purchase/trade Axies (marketplace revenue)
- increases DAU growth (scholar programs).
4/ With $SLP weighed down since the RON announcement, metrics across the board have suffered. Since 11/1:
- Daily revenues are down ~85%
- Marketplace volumes are down 75%
- P/E rose from 16x to 30x
5/ It’s clear $SLP is a problem. What’s the fix?
Multiple ways to both dampen supply side curve while reigniting the utility of (& demand for) $SLP
Since SLP is a utility token, the goal isn’t for value accretion per unit, but rather sustainable value in an efficient market.
6/ Short term fixes:
- Extend & adjust $RON incentives in Katana
- Implement a variable issuance rate of $SLP based on previous period’s net mint/burn
- Adjust rewards from $SLP to $AXS (using mAXS)
- Remove $SLP rewards from PvE and Daily Missions
7/ Medium term fixes:
- Make $SLP the base asset of Katana for in-game assets
- Introduce in-game cosmetics that can be purchased with SLP
- Issue a Treasury buyback as a function of marketplace fees, with a triggered on/off switch
- Offer a mechanism to “Rainbow Bridge” Axies
8/ Long term fixes:
- Release of v3 battle play as well as Land gameplay
- Increase utility of $SLP in game (upgrading/transacting/in-game utilities)
- Introduction of other in game P2E assets to spread out the supply side issuance
9/ Short term (ST) fixes are most pertinent to this discussion today; now that it has been made clear that $SLP is the keystone species in this ecosystem, steps must be taken to ensure the health of the asset.
10) ST Fix #1: Extend RON incentives. Assuming there is a Pool 2 that goes live once RON prices, we propose a 60/20/20 split in incentives (at 100M RON/90D) between $SLP, $AXS, and $RON pools.
11) With a 100M initial circ supply, $RON = ~$12.50 at 1x mktcap/TVL ratio. With a 60/20/20 split in incentives for an extended period and a 25% participation rate in Pool 2, you have the following outcomes.
The disparity in APR should lead to LP allocation into $SLP-ETH
12/ ST Fix #2: Implement variable issuance rate of $SLP. To maintain homeostasis, the ecosystem needs to be malleable with issuance, using net mint/burn of the last period as a barometer for future issuance. Flat issuance methods can no longer sustain an ecosystem of this size.
13/ ST Fix #3: Adjust $SLP rewards towards $AXS. This will further dampen sell pressure. SLP should not be used solely in a distributive sense. Using AXS would put governance tokens in the hands of players, giving them a claim towards governance of the game they love. Win-win.
14/ ST Fix #4: Remove $SLP rewards from PvE (48% of daily $SLP issuance comes from PvE per @maxbrand99); PvE should be treated as a mechanism to gain experience for your Axies. Daily quests account for 22% of daily SLP issuance; SLP issuance should be directed only towards PvP.
15/ By implementing these 4 ST changes, we accomplish:
- Deeper SLP/ETH pools
- Incentive to own SLP (to LP for $RON)
- Reduce amount of SLP issued using variable rates & pivoting towards AXS distribution
- Removing 70% of daily issuance via PvE/daily quests
16/ Now that we have put pressure on the wound (mostly via supply side contraction), we look towards the medium term (MT); the goal is to create value in the demand side of the equation.
17/ The value prop of each asset is now clear:
$AXS = governance token with a claim on treasury
$RON = protocol token (full tokenomics not yet known, but expect valuation to center around TVL and fee generation)
$SLP = utility token required throughout the ecosystem
18/ MT Fix #1: Make $SLP the base asset within the ecosystem.
This gives SLP secondary value (currently the only value is for breeding). With 10.5m Axies & ~3M DAUs, there hasn’t been anywhere for $SLP to go. Future in-game assets will need a liq pool for px discovery/liquidity.
19/ MT Fix #2: Create secondary demand for $SLP via purchasing power to buy primary sale NFTs w/in the ecosystem. Examples:
- In-game wearables
- Animations/backgrounds/audio to personalize
- Land themes
- Stadiums/Apartments/subway system/etc
- Clan Banners
20/ MT Fix #3: Buyback $SLP
A Metaverse QE plan using a portion of Marketplace revenues to buy back SLP with a trigger switch - acts as a stimulant to help balance disparities in net issuance. In conjunction with ST Fix #2, this gives $SLP a “floor price”, dampening volatility.
21/ For instance, in the last 30D there has been 76,400 $ETH ($282.5M) of marketplace volume, of which $12.7M is revenue (4.5%). In the last 30D, 5.8B $SLP ($174M) was net issued to the market. Using 50% of Marketplace revenues to buyback $SLP would remove 3.6% of issued supply.
22/ While 3.6% doesn’t seem like much, it will likely grow. If these proposals are implemented, net issuance in $SLP units should decrease, & marketplace volumes should pick back up as the effects trickle down.
Higher revenue + lower SLP issuance --> a higher % buyback.
23/ MT Fix #4: Rainbow Bridge
The lack of “breeder arbitrage”. The market has been diluted with Axies. With RNG-type events, some are “duds” (Axies that don’t carry desirable traits, lowering the floor price). Breeders are disincentivized from breeding because 2+2 now equals 3.
24/ Offering a way out for these Axies (Rainbow Bridge) and incentivizing it with either in-game assets or $AXS will help cull the excess from the ecosystem, allowing for the floodgates to re-open for breeding Axies (v3 battle upgrade should be symbiotic in effect).
25/ At this point, numerous ideas have been put in place (both ST & MT) to curtail issuance & bolster demand for $SLP. Similar to training wheels on a bike, these can’t last forever; at some point, SLP has to ride the bike by itself.
So here come the Long-term (LT) fixes:
26/ LT Fix #1: The release of both v3 battling & land play introduces new demand to acquire in-game assets & interact w/ the ecosystem. New types of gameplay also come w/ new assets to progress in game, which act as a buffer towards $SLP importance in the health of the network.
27/ LT Fix #2: Once gameplay is live and functioning, $SLP should continue to see added utility in requirements to upgrade, transact between in-game assets, and post as collateral for things like Clan battles and tournaments.
28/ Conclusion: Axie is a gaming ecosystem. Economic incentives aside, the primary goal is for the game itself to be fun. These steps help the ecosystem reach that point in a smooth fashion.
Stability is key in maintaining both the interest & trust of all parties involved.
29/ Axie was a clear winner in 2021. Sky Mavis raised equity at $3B, the Axie ecosystem is worth $10B+, over 2.5M users & projects like $YGG depend on its health, & investors (like @arca ) are motivated to help.
You'd be crazy to think these fixable problems won't be addressed.
30/ We are very confident @Jihoz_Axie & the surrounding @SkyMavisHQ and @AxieInfinity team/stakeholders are aware of these fixable issues, and will work towards solving them.
As a seed investor in $AXS, Arca will continue to offer our suggestions and support the project.
As always... reach out to the braintrust @arca for more thoughts
@ArcaChemist @HassanBassiri @KatieTalati

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