My journey in understanding the #GameFi sector took me to finding out what makes games successful. I looked at a web 2 game that succeeded and is still running for more than 15 yrs. A🧵⬇️
10 takeaways from a game 🎮 that has >110 million lifetime players
10 takeaways from a game 🎮 that has >110 million lifetime players
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There is hardly a game that comes close to the success of this one. Having >110mil lifetime players, which is 1/3 the population of USA or the entire population of Philippines. The game is non other than World of Warcraft (WoW).
There is hardly a game that comes close to the success of this one. Having >110mil lifetime players, which is 1/3 the population of USA or the entire population of Philippines. The game is non other than World of Warcraft (WoW).
2/
Personally played WoW for >10 years, even played the game for 48 hrs without sleep just to hit max level after a game expansion, and at one point was playing >10 hours everyday.
This was for me, my first taste of the Metaverse, where i spent half of my day in virtual world
Personally played WoW for >10 years, even played the game for 48 hrs without sleep just to hit max level after a game expansion, and at one point was playing >10 hours everyday.
This was for me, my first taste of the Metaverse, where i spent half of my day in virtual world
3/
In this thread, i explore 10 takeaways from the success of World of Warcraft and i hope this will be an interesting read for everyone. Here goes ⬇️
In this thread, i explore 10 takeaways from the success of World of Warcraft and i hope this will be an interesting read for everyone. Here goes ⬇️
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3) The developers relied on data to improve the design of the game
Devs knew how many hardcore players & casuals there were. They could tweak new game content to suit the demand of players, which meant devs could build what players want - which helps improve player retention.
3) The developers relied on data to improve the design of the game
Devs knew how many hardcore players & casuals there were. They could tweak new game content to suit the demand of players, which meant devs could build what players want - which helps improve player retention.
8/
5) The game works on a low performance PC
This was important at that time (~15 yrs ago) since most players did not have high performance gaming PCs, wow could work on most PCs/Laptops, which lowered the entry level to play the game.
5) The game works on a low performance PC
This was important at that time (~15 yrs ago) since most players did not have high performance gaming PCs, wow could work on most PCs/Laptops, which lowered the entry level to play the game.
11/
8) There are many ways to play the game
- pvp
- pve
- role playing
- play for storeyline / lore (just doing quests)
This caters to the masses, which helped onboard the millions of players
8) There are many ways to play the game
- pvp
- pve
- role playing
- play for storeyline / lore (just doing quests)
This caters to the masses, which helped onboard the millions of players
14/
Concluding thoughts
There are lessons we can takeaway from successful web 2 games to help build better web 3 games.
Below are the 3 key lessons that i believe may be most important⬇️
Concluding thoughts
There are lessons we can takeaway from successful web 2 games to help build better web 3 games.
Below are the 3 key lessons that i believe may be most important⬇️
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Game accessibility:
The game was accessible to casual players and f2p element helped to increase player base and expand the game’s reach to the masses
Game accessibility:
The game was accessible to casual players and f2p element helped to increase player base and expand the game’s reach to the masses
16/
Designing the game like a real world:
Some WoW players played as much as 8 hours everyday for the past 15 years. Thats exactly the definition of living in a metaverse.
Even I personally played the game for 10 hours a day for a period of 6 months.
youtu.be
Designing the game like a real world:
Some WoW players played as much as 8 hours everyday for the past 15 years. Thats exactly the definition of living in a metaverse.
Even I personally played the game for 10 hours a day for a period of 6 months.
youtu.be
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Personalisation and expansions:
These continued to make a game fun, encourages player retention and mimics real life progression.
Personalisation and expansions:
These continued to make a game fun, encourages player retention and mimics real life progression.
End/
If you made it to the end, thank you for taking the time to read this thread, i hope you enjoyed it and found it useful.
If you have views on building successful web3 games, i would love to hear them and chat. Dms are open as always.
If you made it to the end, thank you for taking the time to read this thread, i hope you enjoyed it and found it useful.
If you have views on building successful web3 games, i would love to hear them and chat. Dms are open as always.
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