It feels like they're playing real-life @CitiesSkylines here.
In that game, when you want to populate a new area, you zone it out, "seed" it with schools, parks, fire stations, tourist attractions, etc. and then wait for the residents and commercial business to move in.
In that game, when you want to populate a new area, you zone it out, "seed" it with schools, parks, fire stations, tourist attractions, etc. and then wait for the residents and commercial business to move in.
And that's just it - these urban developments are created with the same logic of an omnipotent city sim video gamer: If you build it, they will come.
They look empty at the start, because they are, until they aren't. Just like Pudong...or Ordos.
bloomberg.com
They look empty at the start, because they are, until they aren't. Just like Pudong...or Ordos.
bloomberg.com
I think it's really quite different from the other kind of "ghost city" in China, vast plots of cheaply-made McMansions or high-rises on the distant peripheries of cities like Chenzhou.
if you try that in Cities:Skylines, no one will move in either...
if you try that in Cities:Skylines, no one will move in either...
Unfortunately I think this distinction is often missed by China's fans and detractors both, or in media.
It's possible for Chn to have both big-brain, future-planned, mixed-used optimized urban developments AND wasteful vanity/GDP bloat projects. It's a big country, after all.
It's possible for Chn to have both big-brain, future-planned, mixed-used optimized urban developments AND wasteful vanity/GDP bloat projects. It's a big country, after all.
damn this thread is like a Room of Requirement; no matter where they stand, everyone appears to be seeing proof of what they believed already.๐
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