@GodDamnJohnJay Yes - I think you can see the contrast with Morrowind to understand what's happened here. In Morrowind, many quests were mutually exclusive; being a vampire locked you out of most quests and certain guilds and houses were incompatible.
So what you did was a character choice.
So what you did was a character choice.
@GodDamnJohnJay However, by Skyrim, Bethesda had moved to a design ethos where it ought to be possible for one player to do everything and they want to encourage them to see all of the 'content.' Quests are now content to be absorbed, not choices to be made.
@GodDamnJohnJay So you end up with the player pushed to do a lot of quests which are thematically in conflict in order to have the player hit every quest rather than constructing a world and forcing the player to choose which set of thematic quest lines they will pursue, at the cost of others.
@GodDamnJohnJay I prefer the Morrowind model, myself. I wonder the degree to which the high cost of voice acting forces developers towards the do-everything Skyrim model though, as it greatly raises the cost of added questlines, making it more of a pressure to have the player see them all.
Loading suggestions...