Since “The Sims” initial release in 2000, Will Wright’s game has captivated users around the world. Content creator @Xmiramira describes the game as “a digital dollhouse,” in which users create characters and shape their lives.
Despite her appreciation for the game, @Xmiramira knew something was missing. For years, “The Sims” offered a limited skin-tone palette that made brown skin appear “gray and ghastly.”
In 2016, @Xmiramira released The Melanin Pack for “The Sims 4,” which brought a broader range of skin tones to the game. Users could finally create characters who accurately represented the range, hue, and vibrancy of brown skin.
Today, on #NationalVideoGameDay, hear the story behind @Xmiramira’s vision to create a more accurate and inclusive version of “The Sims” inspired by the current exhibition “Never Alone: Video Games and Other Interactive Design.”
Listen → mo.ma
Listen → mo.ma
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