Colin Y.J. Chung
Colin Y.J. Chung

@colinyjchung

44 Tweets 8 reads Oct 24, 2022
This is Mary Robinette Kowal
She's a sci-fi writer who's won 4 Hugos, Locus awards, & the Nebula
I adore her short stories
In 2020, she gave a lecture in Brandon Sanderson's class on...
How to write short stories
🧵 My notes below ⤵️
1/ To check out Mary Robinette Kowal's lecture yourself, you can watch it here:
youtu.be
Here are my notes. Let's start with a few concepts:
2/ Concept #1: Writing is fractal
Once you understand what works in one paragraph, you can scale it up to a chapter, scene, or five-volume monstrosity.
3/ Concept #2: The difference b/w short stories & novels:
Short stories deliver a specific emotional punch. It's a quick fix.
Novels deliver immersion.
4/ Concept #3: The M.I.C.E. Quotient
(works for nonfiction too)
M - Milieu
I - Inquiry
C - Character
E - Event
Let's break down each one:
5/ Milieu Stories:
Character enters a new space, and by the end of it, exits the space.
Conflict(s): difficulty navigating the place and getting out.
6/ Inquiry Stories:
Character has a question, and must answer it by the end.
i.e. Mystery novels
Conflict(s): keep character from finding answer - lied to, misunderstanding, red herrings
7/ Character Stories:
Character is angsty, and must overcome it by the end.
It's an identity shift. A transformation.
i.e. Romance, coming-of-age
Conflict(s): stop them! Give them self-loathing, have change backfire
8/ Event Stories:
Status Quo is disrupted by external threat, and story ends when status quo restored. Action driven.
Conflict(s): Fight scenes, chases, explosions!
9/ Character = Interior
Event = External
10/ You never have "single thread" stories that just use one of the MICE quotient.
Those stories are boring.
You use "multi-thread" stories.
11/ CONCEPT #4:
NESTED LOOP principle for stories:
<m> <i> </i> </m>
If you open a milieu, then an inquiry... you have to close the inquiry first, then the milieu.
12/ e.g.
<c> Dorothy
<e> Tornado
<m> Enter Oz
<i> What do ruby slippers do?
</i> Slippers get you home
</m>Exit Oz
</e>Back in Kansa
</c>I didn't need to go further than backyard for adventure.
13/ When you feel like a story ends, and ends again, and again... it's because they're not closing the loops in order.
(*cough cough* Lord of the Rings)
14/ The longer you stretch out one of these loops (like an elastic thread), the more tension you build.
When you close a loop and try to add another one, your story feels like it fizzled out.
15/ OKAY, so now we have some concepts down:
a. Writing is Fractal
b. Short Stories are "short emotional punches"
c. The MICE Quotient
d. Nested Loops
Let's write a 250-word story (aka flash fiction)
16/ Remember - if you can do write a 250-word flash fiction...
You can unpack it to a 5000 word short story...
Or a 15,000 word novelette...
Or a 60,000 word novella...
Or a 100,000 word novel
17/ THE OPENING:
Things you need to establish in the first 3 sentences:
• Who
• Where
• Genre
They don't have to be in that order. It's up to you.
18/ For location (where), link to a sensory detail instead of a vague, abstract concept.
Instead of: "She stood in the battleship's engine room"
Try: "The thrum of the battleship's engines resonated through her feet."
19/ For character (who), use POV (point-of-view).
Use a "shorthand" in your head to keep your character's voice straight:
• sexist boss
• spunky pirate
• angsty teen
This gives your character an attitude that defines them.
20/ Also give your character (who) an action.
What are they doing?
21/ For genre - something specific and unique to establish fast.
OK - battleship's engine
Better - battleship's engine's warp speed core
Best - battleship's steam engine thru iron-clad walls
22/ To summarize:
The first three sentences of your story:
• Character (who) = POV + an ACTION
• Location (where) = Link to sensory detail
• Genre = something specific/unique
Bonus points if you can do it in one sentence.
23/ Most writers cram TOO MUCH into a story.
For the purpose of this flash fiction exercise, you get 2 characters and 1 location only.
Why?
24/ CONCEPT #5: Story Length Equation
L = (((C+S)750xM) / 1.5
L = Length
C = Character
S = Stage/Scene
M = MICE Thread
25/ Every new character or scene adds at least 500-1000 words to your story.
Every time you add a new character or location, it eats up your "word budget".
26/ What's more -- Every MICE thread you add increases your story length b/c you need to close each loop properly.
2 threads = 33% longer
3 threads = 100% longer
4 threads = 167% longer
Why? b/c you want to "touch on" each thread in every scene.
27/ WARNING:
This is a DIAGNOSTIC TOOL. Do NOT write stories like this. You use this equation to EDIT stories to see where things went wrong.
(It's also not perfect. It's a rule-of-thumb.)
Moving on...
28/ Your 4th-5th sentence: Introduce conflict.
Character needs to TRY, then FAIL.
• What are they trying to do and why?
• What is stopping them?
Trick: Imply previous try-fail cycles to raise stakes.
29/ You have five sentences now: who (pov+action), where, genre, conflict (try/why + what's stopping them).
Now take a pause and read it over.
Which MICE threads do you have?
Once again: Milieu, Inquiry, Character, Event
30/ If you know what MICE threads you have, you know exactly what kind of conflicts to throw at them!
Milieu = stop them from entering
Inquiry = block them from answering
Character = make them unhappier
Event = make more things go wrong
31/ When your character fails, they'll try another approach.
But your job is to knock them down again.
32/ Two ways to knock your characters down:
YES, BUT...
Yes, they succeeded, but there was a cost.
NO, AND...
No, they failed, and what's more, it got worse.
33/ e.g.
In ANH, Luke, Leia, Han, & Chewie are escaping from stormtroopers on the Death Star.
They jump down a chute. Did it work?
YES, BUT it's a garbage chute.
They shoot it with a blaster. Did it work?
NO, AND it wakes up a trash monster.
34/ For sentence 6-10: Give them a try-fail cycle.
• TRY something
• CONSEQUENCE (yes, but / no, and)
• REACTION
We are at the 67-75% mark.
35/ CONCEPT #6: The "Three Quarter Effect" from psychology
When you're at the 75% mark of doing something, people tend to think there's a lot more to do and give up.
At the 67-75% mark in your story, it's time to RESOLVE things. We need to start closing things.
36/ We reverse the "yes, but" and "no, and" to...
YES AND...
Yes, they succeeded, and got extra bonuses.
NO BUT...
No, they failed, but they got something better.
37/ This next "try-fail" cycle then, must be a "try-succeed" cycle.
Write 5 sentences for this cycle.
38/ OK, now the problem is solved, but that's NOT an ending.
Solving the problem alone is not satisfying.
You need to look at your MICE threads again; the first 3 sentences: who, where, genre.
39/ How can you show change in each one?
You create a mirroring effect.
Write your last 3 sentences.
40/ Hurray! You have now written a complete story w/ a beginning, middle, and end
In ~18 sentences:
1-3: who (POV+action), where, genre
4-5: Conflict (try/why)
6-10: try-fail cycle (yes, but / no, and)
11-15: try-succeed cycle (yes, and / no, but)
16-18: Close MICE loops
I hope you've found this thread helpful.
If you want more, follow me @colinyjchung and retweet the first tweet below to help others write better stories.
P.S. "Midnight Hour" is one of my favorite short stories by @MaryRobinette
You can check it out here:
uncannymagazine.com
P.P.S. I also love "The Lady Astronaut of Mars"
You can check it out here:
tor.com

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