When the ball enters the zone on the right, one blue and one orange player can join. The small hor l in between can be accessed by players from both zones at any time. In the base version the ball always restarts in the zone on the left with players returning to original po
Constraint ideas
-orange goals where blue hasn't managed to enter the second zone count for 2 points (reward high pressing)
-goals for blue after up back through actions or chip balls over pressure count for 2 points (reward counter-movements into depth and support under)
-orange goals where blue hasn't managed to enter the second zone count for 2 points (reward high pressing)
-goals for blue after up back through actions or chip balls over pressure count for 2 points (reward counter-movements into depth and support under)
Continued
-blue loose the ball on the recipient in the zone in between or the first player receiving in the second zone = a small mistake, 3 small mistakes = 1 pt (reward forward defending and punish rushed forward play)
-goal after more than 8 passes count double for blue
-blue loose the ball on the recipient in the zone in between or the first player receiving in the second zone = a small mistake, 3 small mistakes = 1 pt (reward forward defending and punish rushed forward play)
-goal after more than 8 passes count double for blue
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