As a fan of Yoshitaka Murayama, and Suikoden being one of my favorite series of all time, let’s approach this viewpoint of Eiyuden from the perspective of a longtime fan; this person clearly isn’t, which will be made clear why later in this thread.
Let’s ignore the arguments that “oh there are lizard people in the games” because that itself is a dumb argument that can be molded to fit any argument you want. Instead let’s take a look at the history of the game and why it was made and what design philosophies went into it.
The first thing we will talk about is the game’s pedigree. Yoshitaka Murayama has always been at his best when writing stories about conflict. A central theme of his stories is that differences personal agendas, general philosophies, and even cultural norms breeds conflict.
This is why Suikoden went on a downturn after his departure; all games afterwards were prequels or AUs, culminating in a severely disappointing PSP game that never made it stateside for obvious reasons to anyone who played it.
So anyone trying to smear the late Murayama as being some DEI agent when he put in characters like this before it was cool and hip to do so are tourists acting like retarded chimps, and should eat shit and die. Kermit Sudoku, you fucking posers.
Eiyuden is a game that was made -specifically- for the Suikoden enthusiast. For the fan who constructed the timelines between games. For the fan who wanted more of Murayama’s unique storytelling style. For the fan who missed the PS1 era of experimental JRPGs. Tourists begone.
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