Freya Holmér
⭕ I made Shapes & Shader Forge 🔥 shader sorceress 🎨 artist 📏 math influencer 💜 twitch partner 📡 ex-founder of @NeatCorp banner: @YO_SU_RA pfp: @JellyEnvy
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@Foone @Enichan it's neat just how many things are "just" polynomials or dot products once you unravel things and examine them closer
another mental refactor of how I conceptualize splines might be on its way I used to insist that the knot vector should be separate from control points, but, it actually makes sen...
yeah I *would* separate out my spline plugin into its own repo and unity project but I can't do that until I think of a name okay
I've been getting a lot of emails from websites that offer paid online lectures who want me as a teacher on their platform is there any reason I wouldn't just host something like...
I don't think I consider AI generated images art anymore. I just can't at this point it feels like an insult to artists, I feel like they're just images you used an advanced searc...
lil spline nyoomers https://t.co/NW3lu7YpGS
sslkfdhfg I cannot deal with video players without a progress bar, tiktok's influence is absolutely cancerous
hmmm C# issue I want users to have access to a List representing control points of a spline but, I need to be able to detect changes to this list, in order to set a dirty flag fo...
okay I've gotten a ridiculous amount done these past two days somehow, I really hope this is a sign I'm coming out of the burnout the spline tool is coming along very well ❤ https...
I did it. smooth 3D spline quaternion interpolation w/o torsion discontinuities 😔 https://t.co/WvTBlrgbeZ
here's a neat example of how math and code can diverge in its purpose and syntax so this is the quaternionic natural exponential function, which I was implementing for my quaterni...
⚠️ INSECT ALERT ⚠️ https://t.co/BbdH1qXq0v