Freya Holmér

Freya Holmér

@FreyaHolmer

⭕ I made Shapes & Shader Forge 🔥 shader sorceress 🎨 artist 📏 math influencer 💜 twitch partner 📡 ex-founder of @NeatCorp banner: @YO_SU_RA pfp: @JellyEnvy

she/her t.co Joined Jun 2023
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you may not like it but this is what the ideal rollercoaster looks like https://t.co/hyjZ5u1YwU

frenet-serret orientation along a cubic B-spline useful for making absolutely horrible rollercoasters https://t.co/t7Lg6ZN53r

it's so tempting to give up and give in when honesty and sticking to your values hurt you (and others) more than they help like what's even the point if it makes my life worse

idk how to tell my therapist that saying "maybe you should just stop being in front of a screen" is like telling me "maybe you should stop engaging with 95% of things you enjoy. st...

I got excited about quaternion splines, and thought of a really nice way to visualize them maybe it's time to finally learn quaternions properly

I've been optimizing text rendering in Shapes, as well as added helpers for persistent text elements it is no longer completely garbage :) CPU time & allocations in my test scene...

on that vibe of imagining a personal game project like you would an AMV

@kanimated long story short, circular arcs joined with linear segments (or other circular arcs) have an instantaneous curvature discontinuity that will both feel jarring, as well a...

one of the biggest difficulties in Shapes right now is dealing with temporary materials letting users set not only shader properties, but also, render state, before every draw cal...

okay haha holy buckets Material.SetInt() allocates a *huge* amount of memory, and yet it isn't marked as deprecated (as of 2021.2) its inline doc says it's deprecated, but it doe...

I wish I could befriend cats in minecraft but I get too emotional when they die ;-; https://t.co/RT9AC5OOs0

there's a balance to be found between over explaining to the point of condescension and under explaining to the point of hollowing out sentences into cryptic word puzzles but man,...